%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
SceneSettings:
  m_ObjectHideFlags: 0
  m_PVSData: 
  m_PVSObjectsArray: []
  m_PVSPortalsArray: []
  m_OcclusionBakeSettings:
    smallestOccluder: 5
    smallestHole: .25
    backfaceThreshold: 100
--- !u!104 &2
RenderSettings:
  m_Fog: 0
  m_FogColor: {r: .5, g: .5, b: .5, a: 1}
  m_FogMode: 3
  m_FogDensity: .00999999978
  m_LinearFogStart: 0
  m_LinearFogEnd: 300
  m_AmbientLight: {r: .200000003, g: .200000003, b: .200000003, a: 1}
  m_SkyboxMaterial: {fileID: 0}
  m_HaloStrength: .5
  m_FlareStrength: 1
  m_FlareFadeSpeed: 3
  m_HaloTexture: {fileID: 0}
  m_SpotCookie: {fileID: 0}
  m_ObjectHideFlags: 0
--- !u!127 &3
LevelGameManager:
  m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
  m_ObjectHideFlags: 0
  m_LightProbes: {fileID: 0}
  m_Lightmaps: []
  m_LightmapsMode: 1
  m_BakedColorSpace: 0
  m_UseDualLightmapsInForward: 0
  m_LightmapEditorSettings:
    m_Resolution: 50
    m_LastUsedResolution: 0
    m_TextureWidth: 1024
    m_TextureHeight: 1024
    m_BounceBoost: 1
    m_BounceIntensity: 1
    m_SkyLightColor: {r: .860000014, g: .930000007, b: 1, a: 1}
    m_SkyLightIntensity: 0
    m_Quality: 0
    m_Bounces: 1
    m_FinalGatherRays: 1000
    m_FinalGatherContrastThreshold: .0500000007
    m_FinalGatherGradientThreshold: 0
    m_FinalGatherInterpolationPoints: 15
    m_AOAmount: 0
    m_AOMaxDistance: .100000001
    m_AOContrast: 1
    m_LODSurfaceMappingDistance: 1
    m_Padding: 0
    m_TextureCompression: 0
    m_LockAtlas: 0
--- !u!196 &5
NavMeshSettings:
  m_ObjectHideFlags: 0
  m_BuildSettings:
    agentRadius: .5
    agentHeight: 2
    agentSlope: 45
    agentClimb: .400000006
    ledgeDropHeight: 0
    maxJumpAcrossDistance: 0
    accuratePlacement: 0
    minRegionArea: 2
    widthInaccuracy: 16.666666
    heightInaccuracy: 10
    tileSizeHint: 0
  m_NavMesh: {fileID: 0}
--- !u!1 &292121580
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 292121582}
  - 108: {fileID: 292121581}
  m_Layer: 0
  m_Name: Directional light
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!108 &292121581
Light:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 292121580}
  m_Enabled: 1
  serializedVersion: 3
  m_Type: 1
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_Intensity: .5
  m_Range: 10
  m_SpotAngle: 30
  m_CookieSize: 10
  m_Shadows:
    m_Type: 0
    m_Resolution: -1
    m_Strength: 1
    m_Bias: .0500000007
    m_Softness: 4
    m_SoftnessFade: 1
  m_Cookie: {fileID: 0}
  m_DrawHalo: 0
  m_ActuallyLightmapped: 0
  m_Flare: {fileID: 0}
  m_RenderMode: 0
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_Lightmapping: 1
  m_ShadowSamples: 1
  m_ShadowRadius: 0
  m_ShadowAngle: 0
  m_IndirectIntensity: 1
  m_AreaSize: {x: 1, y: 1}
--- !u!4 &292121582
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 292121580}
  m_LocalRotation: {x: .408217937, y: -.234569728, z: .109381661, w: .875426114}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 2
--- !u!1 &1107377143
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 1107377148}
  - 20: {fileID: 1107377147}
  - 124: {fileID: 1107377146}
  - 92: {fileID: 1107377145}
  - 81: {fileID: 1107377144}
  m_Layer: 0
  m_Name: Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!81 &1107377144
AudioListener:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1107377143}
  m_Enabled: 1
--- !u!92 &1107377145
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1107377143}
  m_Enabled: 1
--- !u!124 &1107377146
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1107377143}
  m_Enabled: 1
--- !u!20 &1107377147
Camera:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1107377143}
  m_Enabled: 1
  serializedVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: .192156866, g: .301960796, b: .474509805, a: .0196078438}
  m_NormalizedViewPortRect:
    serializedVersion: 2
    x: 0
    y: 0
    width: 1
    height: 1
  near clip plane: .300000012
  far clip plane: 1000
  field of view: 60
  orthographic: 0
  orthographic size: 5
  m_Depth: 0
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_TargetDisplay: 0
  m_HDR: 0
  m_OcclusionCulling: 1
  m_StereoConvergence: 10
  m_StereoSeparation: .0219999999
--- !u!4 &1107377148
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1107377143}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 1
--- !u!1 &1234896137
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 1234896142}
  - 33: {fileID: 1234896141}
  - 135: {fileID: 1234896140}
  - 23: {fileID: 1234896139}
  - 114: {fileID: 1234896138}
  m_Layer: 0
  m_Name: Sphere
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!114 &1234896138
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1234896137}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 2e18c39b0273f88429ae202c72d6f00e, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  travel: 50
  speed: .200000003
--- !u!23 &1234896139
Renderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1234896137}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_LightmapIndex: 255
  m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0}
  m_Materials:
  - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
  m_SubsetIndices: 
  m_StaticBatchRoot: {fileID: 0}
  m_UseLightProbes: 0
  m_LightProbeAnchor: {fileID: 0}
  m_ScaleInLightmap: 1
  m_SortingLayerID: 0
  m_SortingOrder: 0
--- !u!135 &1234896140
SphereCollider:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1234896137}
  m_Material: {fileID: 0}
  m_IsTrigger: 0
  m_Enabled: 1
  serializedVersion: 2
  m_Radius: .5
  m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1234896141
MeshFilter:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1234896137}
  m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1234896142
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1234896137}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
